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Roguelike Mech Tactics

Something ancient stirs in the signal. Your mechs are waking up. Command a mercenary company through expeditions into the unknown, where every decision matters and every loss is permanent.

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Galaxy Map

The known galaxy — safe space at the core, the Great Gate, and the devastated unknown regions beyond.

Timeline of the Collapse

A thousand years of expansion, rebellion, and survival — from humanity's golden age to the reopening of the Great Gate.

In Action

Hex-based tactical combat, deep mech customization, and a living galaxy to explore.

Machine Lab
Machine Lab — Modular loadout and component management
Squad Management & Pilots
Squad Management — Assign pilots to mechs, review skills
Tactical Combat
Tactical Combat — Hex grid battles with terrain and elevation
Health & Injuries
Health & Injuries — Wound traits, surgery, recovery

Core Pillars

01

Meaningful Choices

Every mech lost, every pilot injured, every repair skipped pushes you toward harder decisions. There is no undo. Choose which lance to deploy, which mech to fix first, which contract to take.

02

Tactical Depth

Hex-based combat with facing, heat management, location-based damage, and terrain. Battles are engagements, not last-man-standing. Know when to push and when to retreat.

03

Living Galaxy

Factions wage wars, fleets move, coalitions form. Take contracts as a mercenary or carve your own empire. The galaxy doesn't wait for you.

Game Systems

Deep interlocking systems that create emergent tactical situations.

Tactical Combat

Hex-based engagements with facing, flanking, and line-of-sight. Heat builds up, armor crumbles location by location, and ammo can cook off.

  • Location-based damage and critical hits
  • Heat management and shutdown risk
  • Terrain elevation and cover
  • Retreat and surrender mechanics

Weapons Arsenal

Ballistics, energy weapons, and missiles across multiple tiers. Each weapon class has distinct fire patterns, heat profiles, and range envelopes.

  • Cannons, Magnetic, Machine Guns
  • Lasers, Pulse, Flamers, Coils
  • Strike, Siege, Drumfire, Adaptive, Lance
  • Tiered quality: Crude to Precision

Mech Customization

Deep mech lab with engines, armor types, weapons loadouts, and internal components. Every tonnage decision is a trade-off.

  • 6 armor types with unique defense profiles
  • Engines, gyros, sensors, cockpits
  • Hardpoint-based weapon mounting
  • Wear and tear over time

Pilots & Crew

Pilots gain experience, earn medals, and carry injuries. Rotate them to manage morale and fatigue. Losing a veteran hurts.

  • Skill trees and specializations
  • Injury and trauma system
  • Morale and contract loyalty
  • Promote veterans to managers

Economy & Salvage

Buy, salvage, or scavenge equipment. Negotiate contracts with bonuses per kill, per objective, per campaign success. Rare gear stays rare.

  • Field repairs with limited resources
  • Contract negotiation
  • Salvage and insurance systems
  • Scrap economy for field patches

Expeditions

Slay-the-Spire inspired operations with branching paths. Multiple battles per expedition with lance rotation, field repair decisions, and escalating difficulty.

  • Recon, assault, convoy, defense missions
  • Reserve lances for reinforcements
  • Intel gathering and surprises
  • Difficulty scaling per operation

Weapons Arsenal

15 weapon families across three categories. Full weapons guide →

Beam
15-50 dmg
Pulse
15x4 shots
Coil
30-75 dmg
Plasma
40-60 heat
Cannon
5-25x2
Machine Gun
1-4x14
Magnetic
25-60 dmg
Indirect
360-1000
Scatter
6x6 spread
Strike
close burst
Siege
long rain
Drumfire
mid flex
Lance
guided
Adaptive
smart ammo
■ Energy — no ammo, high heat ■ Ballistic — heavy, cool-running ■ Missile — distributed, ammo-fed

Destruction

When armor fails and structure gives way. Locations detach, debris scatters, and mechs go down in flames.

Mech Destruction — Heavy AC Impact
Mech Destruction — Heavy AC Impact II
Arm Destruction — Part Detachment

Machine Roster

From light wheeled scouts to 100-ton tracked assault platforms. Every machine is built from modular components — hulls, locomotion, reactors, arms, and turrets.

TRY THE MACHINE DESIGNER
Build your own modular machine — pick hull, locomotion, reactor, and weapons
Monarch Assault • 100t
Command machine armed with a Magnetic Rifle, Siege 20, and dual pulse lasers. Nearly heat-neutral with fusion heatsinks, allowing sustained alpha strikes.
Engine200
Heat Sinks10
Total Armor1,370
Armor TypeComposite
Magnetic (M) • RA
Siege 20 • LA
2x Pulse • CT/RT
HD
45
LA
120
LT
160
CT
200
RT
160
RA
120
LL
160
RL
160
Basilisk Assault • 85t
Siege platform armed with an Cannon (H), dual heavy lasers, and Strike 4. Devastating alpha strikes that can cripple any target.
Engine255
Heat Sinks10
Total Armor1,175
Armor TypeComposite
Cannon (H) • CT
2x Laser (H) • LA/RT
Strike 4 • LT
HD
45
LA
100
LT
140
CT
180
RT
140
RA
100
LL
140
RL
140
Striker Medium • 55t
Medium-range skirmisher with pulse lasers and heavy machine guns. Low heat generation allows continuous engagement without overheating.
Engine275
Heat Sinks10
Total Armor860
TraitsAgile
2x Pulse • LA/RA
2x HMG • LT/RT
Strike 2 • CT
HD
40
LA
70
LT
100
CT
140
RT
100
RA
70
LL
100
RL
100
Fang Light • 30t
Ambush striker armed with machine guns, a medium laser, and Strike 4. Fast and heat-efficient, designed to shred light targets.
Engine200
Heat Sinks10
Total Armor420
TraitsAgile
2x MG • LA/RA
Laser (M) • RA
Strike 4 • CT
HD
20
LA
35
LT
45
CT
55
RT
45
RA
35
LL
45
RL
45

Icon System

A consistent visual language where every icon tells you what the weapon does, not what it looks like.

Cannon
MG
Magnetic
Indirect
Scatter
Beam
Pulse
Coil
Plasma
Flamer
Strike
Siege
Drumfire
Lance
Adaptive
Armor
Woven
Layered
Ablative
Prismatic
Capsule
Sensor
Targeting
Radiator
Frame
Core
Stabilizer
Arm
Leg

Built With

Godot 4.5 .NET 8 C# NUnit ASP.NET Core JSON Data Headless API Hex Grid