Last part ended with a sneak peak of a native code. This part is going to expand on it. We are entering C++ world inside CLR. First things first, why doing all this complicated stuff and not have TrySZSort in managed code?

Why is part of the Sort in the native code?

Actually TrySZSort uses IntroSort internaly. As we have discovered in the beginning of this serie when a custom IComparer is provided a managed version of IntroSort is used instead. Shall we check what would be the difference?

I am going to use BenchmarkDotNet for that. A very good library that gives you a lot of data about your code, allocations, timing etc.

internal class CustomIntComparer : IComparer<int>
  public int Compare(int x, int y)
      return x < y ? -1 : (x == y ? 0 : 1);

public class SortTest
  [Params(10, 100, 1000, 10000)]
  public int ListSize;

  private List<int> ToSort;
  private List<int> ToSort1;

  public void Setup() 
      var rnd = new Random();
      ToSort = new List<int>();
      ToSort1 = new List<int>();

      foreach(var i in Enumerable.Range(0, ListSize))
          var val = rnd.Next(0, 100);


  private void NativeSortCall()
  private void ManagedSortCall()
      ToSort1.Sort(new CustomIntComparer());

  public void NativeSort() => NativeSortCall();
  public void ManagedSort() => ManagedSortCall();

public class Program
  public static void Main(string[] args)


      Method | ListSize |          Mean 
------------ |--------- |--------------:
  NativeSort |       10 |      27.16 ns 
 ManagedSort |       10 |     116.47 ns 
  NativeSort |      100 |     326.75 ns 
 ManagedSort |      100 |   1,431.44 ns 
  NativeSort |     1000 |   5,450.18 ns 
 ManagedSort |     1000 |  27,412.47 ns 
  NativeSort |    10000 |  87,920.78 ns 
 ManagedSort |    10000 | 305,439.37 ns 

Looks like there is a 4-5x difference. In a nutshell like with every complex system you take it as it is. When you use managed code it gives you a lot of security and gets rid of many problems, but there is a price to pay. You have to give control and lose flexibility to optimize, plus all the things that give you other nice things do cost time and cpu power. You cannot do certain optimization in managed code. If you ask a question is native code always faster than managed code? It is difficult as it is based on too many variables. Running native code faster also costs - time and require knowledge and expertise. Also managed JIT compilers are getting more interesting optimizations that are making the code run faster.

In example of Sorting, TrySZSort in native code is clearly optimized and leverages native code, but it is a code that is harder to maintain and reason about. Ok then lets go down the rabbit hole and discuss how to establish connection beetwen native and managed code.

Calling unmanaged code

To connect managed and unmanaged code you need to use extern keyword. It is used to tell the runtime that implementation of this function is in a different (external) place. There are two ways to call external code.

  • P/Invoke
  • InternalCall

P/Invoke (Platform Invocation)

Platform invocation is the mechanims provided by the Common language runtime to facilitate the calls from managed code to unmanaged code functions. Behind the sceneeess the runtime construcrs the so-called stub, or thunk, which allows the addressing of the unmanaged functon and conversion of managed argument types to the appropiate unmanaged types back. This conversion is known as parameter marshalling.[x]

To call unmanaged code using P/Invoke, function has to be extern and have DLLImport attribute. This attribute takes DLL file library name as a parameters. DLL files are Dynamically-linked-libraries containing compiled code. This files expose Export Address table that hold entry points to functions. Entry points used by runtime to call functions.

static extern bool Function(int i);

In this simple example, I am telling the compiler that Function is in nonexistinglib.dll. This generates IL code with pinvokeimpl keyword.

.method private hidebysig static pinvokeimpl("nonexistingLib.dll" winapi) 
    bool Function (
        int32 i
    ) cil managed preservesig 

pinvokeimpl tells the runtime that this is unmanaged method called using P/Invoke. This method is available in library nonexistinglib.dll and has the calling convention winapi. More on calling conventions later in this post, but in a nutshell - calling convention describes how to call function, something like contract. unmanaged dll expects certain contract to be met in order to accept the call to function. winapi convention is an alias of __stdcall.

What is happening here is CLR:

  • JIT’s the code
  • finds pinvokeimpl
  • find the entrypoint to the unmanaged function
  • prepares the contract using winap calling convention and marshalls parameter int32 i
  • calls the function
  • getting bool value back
  • uses winapi calling convention to unmarshall the value

It is actually a bit more complicated as there are things like execution context or sentinel item put on stack frame to mark the boundary beetwen managed and unmanaged code. but this blog post tries to draw a big picture.

A good real life example of P/Invoke is FileStream.Read When you call the Read in the end you are actually calling Win Api DLL's KERNEL32 and WIN32.ReadFile. It uses this platform invocation to call OS api and read a file.

-> ReadCore
-> BeginReadCode
-> ReadFileNative
-> Win32.ReadFile

[DllImport(KERNEL32, SetLastError=true)]
unsafe internal static extern int Win32.ReadFile


InternallCall is a different way to call unmanaged function. It is a bit more efficent (due to it being in CLR close environment giving possibility to relax some time consuming operations around security, exception handling etc.) but you cannot create InternalCalls in asemblies. This call can be only used when calling functions implemented in CLR. CLR is not only about runtime, it also contains optimized code used in many places like StringBuilder.ToString(). This is main reason why using StringBuilder is faster and a good prctice.

This is a good example of InternalCall. When ToString on StringBuilder [x] is called it is actually calling FrameAllocatedString down stack. Code that is in CLR and uses internallcall to do that.[[x]frame-allocated-string]

-> string.FastAllocateString
-> FrameAllocatedString

internal extern static String FastAllocatedString(int length);

From the IL point of view code looks a bit different and uses internalcall keyword.

static extern bool Function(int i);

.method private hidebysig static 
    bool CallFunction (
        int32 i
    ) cil managed internalcall 

internalcall - tells the runtime to look for the implementation of the code inside CLR itself. CLR maintains its own Function entrypoint address table(there will be example with one function mention lated in the post) used to find the entrypoint. It also uses special calling convention __fastcall that is not visible in IL code as this is the only convention used. With P/Invoke examplke, based on the unmanaged code you are calling IL will have diffrent calling convention.

It is possible add new InternalCalls but it requries changes in CLR. You would have to execute your CLS compliant language library using custom build CLR. Instruction on how to do this are available on the github.[2].

Calling CLR from managed code

We discussed two ways to call unmanaged code. I want to focus now on calling CLR code as this is part of our Sorting journey and how TrySZSort is called. Discussed methods above InternalCall and P/Invoke are translated to something sligthly different within the CLR, this this is called ECall.

ECall is a private native calling interface. This interface is inside CLR. When the managed code wants to access internal code in CLR it tells the runtime(execution engine) to use ECall to find the function and its entry point. Runtime then calls this function. As with previous examples there is also calling convention and marshalling done.

ECall is a set of tables to call functions within the EE (Execution Engine) from the classlibs. First we use the class name & namespace to find an array of function pointers for a class, then use the function name (& sometimes signature) to find the correct function pointer for your method.

There are two types of ECall - QCall and FCall. FCall[[x]]fcall is more performant but also more risky, much more difficcult to write correctly and uses InterrnalCall. QCall is less performant but much more safe and uses P/Invoke. It is mentioned as default and prefered option when calling code in CLR. FCall` should only be used when there really a good reason for using it.

QCalls are the preferred mechanism going forward. You should only use FCalls when you are “forced” to. This happens when there is common “short path” through the code that is important to optimize. This short path should not be more than a few hundred instructions, cannot allocate GC memory, take locks or throw exceptions [[x]]]qcall-preffered

Microsoft is moving more code from FCall to managed code.

We have ported some parts of the CLR that were heavily reliant on FCalls to managed code in the past (such as Reflection and some Encoding & String operations), and we want to continue this momentum. We may port our number formatting & String comparison code to managed in the future. [source][fcall-deprecation]


  • is more safe but less performant
  • uses P/Invoke
  • default and preferred choice

Example of QCall declaration on managed side.

[DllImport(JitHelpers.QCall, CharSet = CharSet.Unicode)]
static extern bool Bar(int flags, string inString, StringHandleOnStack retString);


  • uses InternalCall
  • should only be used when it is possible to make performance gains by using it
  • are more performant when Frames (HelperMethodFrame) are not used
  • you need to create Frame to handle Exceptions or GC
  • susceptible to GC holes[x] and GC starvation
  • more error prone due to manual control of GC and Frames

Example of FCall declaration on managed side.

private static extern bool TrySZSort(Array keys, Array items, int left, int right);

I was curious what needs to be done to generate new FCALL. This commit from MS team is a great example.

  • register function in a ECClass table - static table with entry points to FCALL functions. This is used by jitter to find the entry points. Example: TrySZSort entrypoint
  • add function to the ECFunc array for a class that has this function. Example: TrySZSort
  • add extern static function with InternalCall decorator in managed code
  • use FCIMPL macro to generate function - your code needs to be inside this macro

FCall and TrySZSort

---> List<T>.Sort(index = 0, count = Count, comparer=null)
------> Array.Sort<T>(_items, index, count, comparer);
---------C++ native world -------
-----------> TrySZSort

TrySZSort is exposed to managed code using InternalCall, it is using FCall.On the CLR side it uses FCIMPL4 macro to generate the function.[[x]][try-sz-sort-impl].

FCIMPL4(FC_BOOL_RET, ArrayHelper::TrySZSort, ArrayBase * keys, ArrayBase * items
, UINT32 left, UINT32 right)

4 is a number of arguments, FC_BOOL_RET tells the macro that this function returns BOOL. Why FCIMPL macro is needed?

Since FCALLS have to conform to the Execution Engine calling conventions and not to C calling conventions, FCALLS, need to be declared using special macros (FCIMPL*) that implement the correct calling conventions.

It is all to do with calling conventions. It was mentiioned before that calling convention is like a contract but how does it work? As it is not a small topic I created a separate blog post for it. This will be our next part.